(For 3-5 players; Ages 10 to adult)
THE OBJECTIVE
... to have the most chips when the game ends itself.
THE CARDS
There are 48 playing cards, plus 3 BUX 1-2-3 cards, and 4 BUX Rules-Counter cards.
Remove the 4 Rules-Counter cards from the game. Each playing card has two
symbols on its face– a suit (heart, club, spade or diamond) backed by a shape (X, oval,
circle or square). On the backs of all cards are one of three numbers, 25, 50, and 100.
These are the chip values of the cards.
No two cards are the same front and back.
When selling cards, you must sell 3-card sets, matching either a suit, or a shape,
or both a suit and a shape on identical cards. Get paid as shown below.

TO START
1. Each player gets 200 BUX chips- 4 white, 3 silver, 1 gold, and 1 black.
[White=5, Silver=10, Gold=50, Black=100, Red=1000]
Put the remaining chips in the game tray with extra chips left in the open game box.
2. Shuffle the deck and deal 3 cards, one at a time, symbol side up, to each player.
If a purple BUX 1-2-3 card comes up, bury
it back in the deck and deal another card
in its place. Players' cards are face up on the
table in front of them and called their spread.
Spreads have multiples of three cards (3, 6, 9,
12...), and must be in plain sight of all players.
Players can look under their own cards at any
time. Chips are also on the table in plain sight.
3. All players pick a card from the symbol-
up
deck. The player with the highest number
plays first. Ties are resolved by redrawing.
Play goes clockwise. Put the chosen cards back
in the deck and reshuffle the cards.
Place the deck in its cradle, number side up.
TO PLAY
On your turn, choose and make any 1 of 3 moves and end your turn:
A. Draw 3 cards from the draw deck and put them up for bid, OR
B. Sell any number of matching 3-card sets back to the game, OR
C. Swap one of your cards for an unprotected card from another player.
Let's take a closer look at your options.
A. Draw 3 cards, turning them over one at a time and placing them side by side,
symbol side up, near the game tray. Point these cards to you so everyone will know
who drew them.
Put all 3 cards as a set, up for bid. They don't belong to you.
Look at your spread to see if you need any of the drawn cards to make a match.
Then start the bidding for all 3 cards by saying "10"or "30"if you want them, or "pass"
if you're not interested. But once you pass you're out of that bidding round. Bidding
goes clockwise, around and around with players bidding higher and higher numbers
or passing until the highest bidder remains.
• If you drew the cards and win the bid, take all 3 cards into your spread and pay
the game tray the amount you bid.
• If you drew the cards and another player wins the bid, that player takes all 3 cards
and pays you! (...since you brought that opportunity to the game.)
B. Sell any number of matching 3-card sets back to the game for chips. If
three of your cards
have the same suit or shape forming a mixed match, or the same
suit and shape making a perfect match, you can choose to sell them as a set on your
turn. Mixed matched sets pay you chips equaling the total on the backs of the sold cards.
Perfect matched sets pay you an automatic 500 chips each. All matching sets are sold to
the game, and all payments for matching sets come from the game tray.

Put all sold cards symbol-side up in the discard pile on the tray, opposite the draw deck.
C. Swap a card. Look at other players' spreads. If you see a card you need or want,
first check to see if it is protected. If it is not protected, you can exchange one of your
unwanted cards for the unprotected card you
are taking. The player you are swapping
from has no say, except to protect the card with other cards in the spread.
Unprotected cards- A card is unprotected if it has the only suit or the only shape in
its spread. Consider the following cards in a spread.

A- Protected by another heart (F) and another X (C) in the spread.
B- Protected by another club (D) and another circle (F) in the spread.
C- Not protected. No other spade in the spread.
D- Not protected. No other oval in the spread.
E- Not protected. No other square or diamond in the spread.
F- Protected by another heart (A) and another circle (B) in the spread.
Naturally, since duplicate symbols protect each other, identical cards automatically
protect each other since each card is the exact duplicate of the other.
BUX CARDS
The purple BUX-1-2-3 cards are timer cards and are never in spreads. When one
is drawn, it is placed aside in view of all, and another card is drawn in its place.
1. The first purple BUX card drawn warns players that 'time is passing.'
2. The second purple BUX card drawn signals the beginning of "Double-BUX", a brief
period of time during which all payoffs from the game are doubled. All chip totals on
sold card sets are doubled for mixed matches, and perfect matches pay an automatic
1000 (500 X 2) chips during this brief Double-BUX period!
3. The third BUX card drawn pauses the game, ends the Double-BUX period and ends
the use of the current draw deck. Reshuffle all cards not owned by players, including
cards left in the draw deck, sold cards in the discard pile, the 3 BUX cards, and cards
just drawn on that turn. Cards must be shuffled number-side up to hide the symbols.
Important: Separate the three BUX cards in the deck before shuffling the cards.
After reshuffling, place the deck in the tray, number side up, to become the next
draw deck.Then resume play with the player who drew the third BUX card (just
before the game was paused) continuing to draw 3 cards from the new draw deck.
Two helpful things to know
• If you're broke at the beginning of your turn, having no chips, you have the option
of taking 100 chips and passing your turn, or not taking 100 chips and playing
as normal.
• If you have no cards at the beginning of your turn, you have the option
of drawing 3 cards and keeping them without a bid, or putting them up for
bid as normal. It's your choice.
Whether you did A, B, or C above, your turn is over. The player to your left takes the
next turn.
THE END
The game ends when the third purple BUX-1-2-3 card is turned up in the third draw
deck played. The player with the most chips wins.
HELPFUL TIPS
• Think 3-3-3... but only 1 for 1 if you're swapping.
• If you plan to play many games with the same people, you may want to print out
a score sheet. You'll be able to keep scores, averages and total points.
• To prevent the turn mix-up, whenever a player gets paid, or if a player pays the
bank, the player to his / her left always takes the next turn.
• When 3 cards are drawn, point them toward the player who drew them so
everyone will know who drew the the cards and who could get paid. This also helps
in knowing whose turn it is.
• The player who draws the third BUX-1-2-3 card gathers and reshuffles all
unowned cards for the next draw deck. In this way the shuffler just draws 3 new
cards after shuffling and play continues. By doing this, players don't have to
remember who drew the third BUX card.
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