epeat play is designed into a game and gets players to have fun and learn something different in each game
Comments & "Buxie on bucks..." & Stories |
...from people about their experiences with the game– from most recent. |
Comment (23)
October 22, 2008
Yana van der Meulen Rodgers, Associate Professor, Women's and Gender Studies
Department at Rutgers University, an expert on economic literacy in young children
reviewed BUX. Below is her review.
Review of the Bux Project (Newscool, Inc.).
The Bux Project, a sophisticated yet easy-to-learn game of taking risks and earning
rewards, accomplishes a number of goals. At its most basic level, the game is a winner
for bringing people of varying ages together to relax, interact, and have some fun.
Viewed through a more scholarly lens, the game can also generate some useful
observations on how people make decisions that involve reciprocity and money.
Academics in a number of the social sciences, economics included, have turned to
experiments and games to test their theories. In practice, behavior in experiments and
games often deviates from the predictions of theories. For example, games can be used
to examine how generosity affects people’s propensity to do well for themselves in
bargaining situations. Because the Bux game involves a type of bargaining (players take
turns bidding on cards they want until the highest bid is made), it provides an excellent
opportunity to see how people incorporate generosity into their decisions.
Manners and a concern for fairness, rather than generosity, can also explain observed
patterns of behavior. Because manners and concepts of fairness are learned over time as
children grow, the Bux Project, when played by children of varying ages, can help to shed
light on when these character traits begin to emerge.
Not everyone likes to bargain and take risks. Bargaining may constitute more of an
everyday experience for some people, while others view bargaining as a negative
experience. In the purchase of a new car, the first bargaining example that comes to
mind for many people, the interaction between salesperson and customer seems
adversarial in nature. Dislike and distrust of the bargaining process could affect the
outcomes of situations that involve this type of dynamic between people. Similarly,
risk aversion also varies widely across individuals. The Bux Project, with its focus on
taking risks and being punished or rewarded for those risks, offers an excellent vehicle
for seeing how risk taking may vary by gender, culture, and age.
In sum, the Bux game, at face value, provides an opportunity to have some good fun
with family and friends. Look a little closer, and the social observer will undoubtedly
gain a wealth of information about how people incorporate generosity, manners,
fairness, distaste of bargaining, and aversion to risk into their decisions about money.
Yana V. Rodgers, Rutgers University Project on Economics and Children
Comment (22)
September 8, 2008
I just played BUX last night with my family, and we had a blast! I played with my
mother, two brothers, and my girlfriend. Everyone had their own completely different
strategy! My 16 year old brother won. (He usually wins.) We played into all hours of
the night trying to score the most BUX! We were able to understand the rules
immediately, and started playing right away. I really enjoyed the simplicity of the
game, with familiar icons, but recognized that there are many strategies, making it
a very dynamic game! I will have to practice more before I play with him
[his brother] again :)
I always try to give constructive criticism, but had a hard time coming up with some
for this game. If anything, maybe having more gold coins, and less red would be good
because we ended up running out of the smaller coins, and putting the coins away
was a little awkward, but I digress, these are very minor problems!
I would recommend this to both a middle school classroom, and a wall street
investor! Very simple, very dynamic, very FUN!
Sam Paret
Sales/Engineer
Whaleback Systems
Comment (21)
July 8, 2008
We love BUX. We play it at home, and you can play it anytime you want in our
chocolate shop. That's a good game.
Larry Burdick
Burdick Chocolate
Comment (20)
June 4, 2008

Residents of Langdon Place, Keene, N. H. engaged in a game of BUX with students from the Walpole School in a cross-generation
Play Day at Langdon Place. Both groups enjoyed the visit and look forward to other similar activities.
It's painfully obvious how in the course of our typical days we seem to segregate ourselves into age groupings. What a rare and positive experience it was for our students to spend a few hours visiting and playing with people they rarely spend time with. Through the playing of games common ground was found and there were moments when age became an irrelevant factor. We were just a group of people getting to know and having a little fun with each other. It was also fascinating to see our students getting their eyes opened to an aspect of life they never consider in their assumed immortality. The later years of a human life. As for BUX itself, I look forward to making our experimental outing a more routine experience. Perhaps we can convince some of the elders at Langdon Place to come to our school and teach us a little of what they have
learned about life.
Glenn A. Stan M.Ed., School Counselor Walpole School
Comment (19)
May 20, 2008

35 Little's Point Road
Swampscott, MA 01907
781-309-5237
May 23, 2008
Marian Court College Students Beta-test Game-based Learning Concept
Swampscott, MA -- As Marian Court College students prepare to complete another academic year, their thoughts are turning towards fun and games. But that is not exactly what their Economics professor, Joan Thompson, had in mind
when she invited game inventor Charles Phillips into her macroeconomics class. Phillips, who has designed games for numerous companies including Parker Brothers and Hasbro, was on campus to beta-test his latest board game called Bux, designed to inspire students to discover their economic selves through play and to become excited about making economic decisions for themselves.
"Donít think about economics," Philips directed as the class of students formed into several clusters of four. "Think about winning!" In ten minutes, the students mastered the basic concepts and rules of the game and were immersed in "Buxonomics," the concept of bringing the economics of the world to the level of personal economics.
"I havenít seen the students this excited since our last trip to Montreal," Thompson observed.
"It's essential that young people learn how to build value in their personal selves," explained Phillips. "It's not enough to understand how our economy works, but also how we as individuals fit into the economy."
Through playing the game, students learn that to get ahead, they have to take some risks to increase their net worth.
"You donít want to face a future without money," warned Phillips. "Each of us needs to pursue our own dream and that starts right here at Marian Court College with experiences like this."
Phillips, who founded Newscool, the producer of Bux, is working on a book, The BUX Book, which he hopes will connect the play of the game to players' lives.
--end--
Contact: Nicole Goguen, Director of Publicity, Marian Court College at 781-309-5237
Marian Court College in Swampscott, Massachusetts, is a two-year co-educational, private college offering the Associate in Science degree and certificate programs. Founded by the Sisters of Mercy in 1964, Marian Court College equips students for lifelong learning and instills the core values of integrity, compassion, justice and service. Marian Court College is situated on a six-acre oceanside campus, formerly the "Summer White House" of President Calvin Coolidge
Comment (18)
May 20, 2008
As former VP of Inventor Relations at Milton Bradley/Hasbro Games, I have viewed, played, and evaluated thousands of new game concepts and submissions. During my years with the Company, I also worked with educators on new teaching aids marketed by the former Milton Bradley Education Division.
I can remember many outstanding games over the years, such as Scattergories, Taboo. and Guesstures, which have become commercial successes. On the other hand, I can recall some outstanding games which for one reason or another did not meet all the requirements of a mass-market producer and failed to make it to retail stores.
After retiring from my position with the Company, I saw BUX. I was familiar with the co-inventor since during my years with the Company, several of his games made it to the market. He was one of our recognized sources for new game opportunities.
At first glance, BUX appeared to have an unconventional play mechanism and abstract graphics. The name BUX seemed intriguing for an adult audience yet the childish tagline, "the matchin' cash in' card game" implied a children's game. The rules were a bit involved and the game required strategic thinking such issues that might be acceptable in educational play but not in mass market products. The co-inventor suggested through the design a game appeal for a very broad market and there was no single
action focal point for TV promotion so essential to a large-scale commercial success.
Through persistence by the co-inventor to play BUX more, I gained a different view from my initial
impressions noted above. Upon more detailed review, it became clear that BUX is a unique game that escapes the typical mass-market essentials. BUX proved to have an intensely engaging presence and a strong interactive component. It was almost chess-like in strategy, yet poker-like in its feel. Successful play requires keen management of acquired resources and wealth elements; important qualities learned in its game play that have real life carryover.
There are many unusual things about BUX. The packaging graphics look casino-like. This is apparently the creators' effort to convey the money risking play of the game. But what isn't conveyed in that packaging is the realistically honest economic play of the game that may be best described as a "wolf in sheep's' clothing." When into game plays, I often found myself practicing sound economic principles in an emotional struggle for existence to remain a contending participant.
Turns out the rules weren't so involved after all. Once you get the idea of making 3-card matching sets and that you can either trade, sell, or draw on a turn, you are on your way. The play is intuitive and makes sense, which is why I can believe that even a gifted six year old has played though not "won". The rules give wide limits to improvise strategies and apply personal economic ideas.
The co-inventor was correct in hoping for a broad appeal. I can see players of all ages enjoying BUX, be it played together with peers, in an educational environment or in a home setting mixing adults with children in what the game industry calls "family game play". There are educational benefits because of the strategic thinking required to win. It can only be hoped that there are long term educational gains as young players develop thinking skills to impart in their personal way of using their sets and wealth to win. BUX seems to be a game where features emerge one at a time; and keep coming. When you think you've seen them all, another pops up in game two, six or ten. That is truly the important way in which repeat play is designed into a game and gets players to have fun and learn something different in each game played.
My initial reaction to the game was correct. It may not be the type of game that can immediately take a place next to the mass-market classics on retail shelves. However, it does have interesting qualities that elevates its potential to become a classic staple when fully understood and experienced often through repeat play whether it be in an educational, group or family setting.
Ronald O. Weingartner
Comment (17)
April 17, 2008
...The students are challenged to step beyond their comfort zones and take risks, if they are on the shy side. This small exercise in a controlled game provides the students the opportunity to experience something they can begin to apply in everyday life. Some students are bold and impetuous, which can lead to difficulties. BUX play provides these students with the consequences of carelessness in a safe, fun environment. They too, can bring this more measured thinking into life. It is really delightful to watch the personal validation the calm, cool thinkers feel when they play. BUX offers learning well beyond the game...
Wendy O'Dette-Jordan, M.Ed.
Comment (16)
April 17, 2008
Recommendation for Using BUX- The Game, in the School setting as a Developmental, Problem-Solving, Career-Awareness and Social Skills Activity.
Glenn Stan, M.Ed., School Counselor Walpole School
Mr. Charles Phillips first started working with The Walpole School in the spring of 2005, when he was sought out as a local job shadow mentor for a couple of our eight graders. Our students were interested in knowing more about his profession- game invention and design. Over the past few years, Mr. Phillips, a resident of Walpole, has been living and working locally, marketing his game, “BUX.” As part of his marketing research, Mr. Phillips has been volunteering hours of his time teaching the game to people around southwest New Hampshire, including Walpole students, and we have been fortunate to serve as a laboratory for BUX research.
Since the days of that first job shadow, Mr. Phillips has come to the school and taught BUX to the entire fifth and eighth grades, the after school game club and most recently, our alternative middle school program. Once they have learned to play BUX, our students have gotten together with students from other schools to play. Our alternative program students will soon travel to a local independent-living facility to play an intergenerational match. BUX is a game that is easy to learn but challenging to master. Mr. Phillips likes to bring different groups of people together, with the common denominator being a basic working knowledge of his game. It’s like a common language and everybody- ages seven and on- has fun learning and developing their BUX skills together.
Most important to me as an educator and school counselor are the development guidance possibilities of BUX. Having watched children seven through fourteen play BUX for the past three years, I have learned that the skills involved in being successful at BUX are some of the same ones needed for success in life. For example, students learn that the best BUX game- like the best business environment- strikes a balance between cooperation and competition. Respect for the rules holds the game together, and it is often possible to create win-win situations that make the game better for all. The best and most exciting games I’ve observed or participated in are those where all players are doing well. In order to strike that balance, businesslike negotiations, trade-offs and bidding cycles are continually taking place.
Players must take investment risks to succeed in BUX. It is necessary to problem- solve using a range of data (on the table and in the faces of the players) to determine when and how to risk. There is a price for every resource wanted or gained in the game. Players have to continually decide what price is worth paying and how much of a chance they should take in the acquisition of needed resources. As in life, players impose themselves on each other and there are gains and losses along the way. They must contemplate how to best invest in the future, taking advantage of opportunities while considering elements beyond their control. Players have to consider how to respond when things work in their favor, or against their best interests. These are the important new ways of thinking for elementary and middle age students which define the “developmental,” and realistic cognitive and social learning dimensions of the game.
It is interesting to see how some students seem to naturally excel at BUX. It isn’t what has typically been regarded as “intelligence” (logical reasoning) which explains the best players. This has proven the game to be another tool with which to access student’s personality types, natural career orientations, and learning styles. Some are naturally more adept at the entrepreneurial, some more logical, others more intuitive, social, verbal, visual, kinesthetic, extroverted or introverted. It all emerges in the playing of the game. I have often sat and watched in wonder, with a group of students playing and Mr. Phillips skillfully coaching (often using the Socratic method) the players to learn to play their smartest game. Everyone is at the edge of their seats- literally as the games build to their inevitable finales’.
But, this is a phenomenon that has to be seen, and BUX is a game that has to be played, if one is to learn first hand the intricacies of expression and skill involved. BUX shouldn’t be played once any more than a lesson in fractions should be taught once. It makes more sense with every round and thus, it is important that players play the game repeatedly, as a unit of lessons, in order to practice the skills involved, and eventually understand the underlying concepts. Mr. Phillips has spelled out the goals and objectives of those lessons and can provide a wonderful teaching demonstration for faculty interested in implementing a fun, hands-on activity into their programs. But bear in mind, to undertake BUX as part of your educational program needs to be a genuine, ongoing commitment. Don’t be fooled by the word “game" and go into it lightly. Whether a person is a sharp, entrepreneural type, or someone with a much different style, all will learn how to enhance their personal effectiveness in conducting business in our fast-moving society. And players will have fun! Please feel free to contact me with questions.
Glenn A. Stan M.Ed., School Counselor Walpole School
Comment (15)
1-24-2008

Ralph Baer, father of video games, contemplates his next BUX move.
Comment
(14)
10-10-07
I believe, from my perspective as a clinical psychologist, that table games are important: the feel of the pieces,
the cards, and the direct person to person engagement. Then, add the goal
of replicating the exciting things we attempt to master in life– that's a
game that can captivate ones imagination. BUX brings people together in an
atmosphere of fun and competition built around our everyday notions of
risk, money, and personal interaction. Players invest in cards, creating
colorful, matching sets. And, with the right strategy a player attempts to show competence by handling money-- and the interaction with other players. But watch out. Your strategy could
turn against you. How would you feel then? The excitement of this game is like a rollercoaster ride through a spectrum of feelings. To
win, though, you have to be good at quickly seeing matching patterns, and act rapidly to take advantage of opportunities that quickly come and go.
It's my kind of fun.
Arthur A. Gray, Ph.D.
Comment (13)
6-27-2006
It has all the best features of my favorite games.
Cami (33)
Comment (12)
6-27-2006
A challenge, fun, strategy game. The cards and chips remind me of poker cards
and chips. Like the card auctions and selling sets for chips. Best match'n
cash in game I've ever played. ...will keep playing.
Cole (12)
Comment (11)
6-27-2006
Follows the rule, "There's no free lunch." [You've
got to track] many variables, cards and time
Anthony (17)
Comment (10)
6-27-2006
Easy to learn strategies developed by the players can be quite interesting.
Each player has his/her own strategy which makes the game fun and exciting.
There are many possibilities in this game, many paths that either lead to victory
or defeat.
Thomas (19)
Comment (9)
6-22-2006
BUX may be slightly intimidating due to its complexity, but
with very little practice, the basic strategy is revealed
and things start to get interesting.
BUX is a fun game for the simple reason that it necessitates heavy involvement.
When you play games in this category you are bound to get enthralled by it.
BUX doesn't have the monotony of a multi-hour game, but it has the breadth
that many shorter games lack. To strategize this position requires aggression
and moderation- auctioning, investing for the future - BUX is a thinkers game,
and very enjoyable for me."
David (18)
Comment (8)
5-26-2006
Your name came up in a 7th grade class... seems you've been playing at your
place with some of the kids. They want you to come play with them... very much...
but time is flying by fast.
Glenn
(Counselor at local middle school)
Comment (7)
01-04-06
There are lots of different things I could say about my experience with BUX
(and that is one of the reasons I enjoy the game so much), but I will share
two of them in this letter.
As in life, just when you have things figured out and you think that you have
analyzed events so that you are confident you can make good choices, something
unexpected happens: something different that is not covered in your plans.
BUX is like this. The strategy is seemingly simple. But when groups of people
each "have their strategies figured out", the competitive dynamic
creates unusual and unique situations.
Although I haven't played BUX a large number of times (maybe 20), I have found
that these surprising types of results happen often enough to convince me that
the game has tremendous depth and the potential to constantly entertain and
surprise its players.
I'll give two examples of such unique games.
Example #1. I thought I had the perfect hand! I had 3 full sets part way into
the final deck with 1 BUX card showing, enough to easily have the most cash,
if I could only wait to cash out [at] double value [Dubble-BUX] after the second
BUX card. I couldn't trade because I had no extra cards. If I took 3 off the
deck, with 5 people playing, I had to risk the third BUX card being drawn before
my next
chance got back to me. All of the other players were aware [of the situation]
an kept trading and cashing in. Eventually, I had to cash 1 set at 500 BUX
chips. I couldn't risk taking 3 cards from the small draw deck and I had nothing
to trade.
Now I had 500 more BUX chips and only 2000 (potentially) from my two remaining
sets when my turn came. I again had to cash in a set for another 500. I was
too afraid that by drawing 3 cards, the third BUX card would appear before
my next turn. This is where the delicate timing of the "end game" became
an excruciating guess.
On my next turn I had to draw 3 cards. I would never have had enough money
to win] if I cashed in at 500 again. Luckily the price [of the drawn cards]
was high because two players needed them [and started a bidding war]. The winning
bidder greatly improved his hand, taking the lead. But my timing was right.
It was the player just before me who drew the second BUX card allowing me to
cash in [at double value]. The third BUX card came next [after I had played]
and made me a winner.
Example # 2 There were 5 players in the second round capable of winning. 1
BUX card was drawn and there were 5 cards left in the [second] draw deck. I'm
rich in cash but behind everybody else in property accumulation and there is
nothing in the cashed out deck. [This means that no player had cashed out because
players were waiting for the second BUX card in the third deck.] I urn over
3 cards. They are bought by others who are now filthy rich in property. I still
have the most money, but I have no chance to spend it on anything because all
the property is owned.
Suddenly the next player says, "The game is over and Nick has won!" Everyone
is puzzled. He turns over the last 2 cards, the second and third BUX cards!
The second deck is finished. But how many cards are there in the third deck?
...Only 3! The 3 BUX cards. The third deck is over too. I win.
Lesson: As large numbers of players amass large numbers of protected cards,
the timing of the cash-ins gets excruciatingly delicate and often impossible
because the final deck may have few cards- conceivably 3 BUX cards. But even
if it [the draw deck] has 6 cards (or 9 cards), how delicate is that in a five
person game? Depending on how many people go before you, do you wait 'til the
second BUX card or do you cash in now? Your decision is not based on numerical
logic, it must be based on your readings of the personalities and tendencies
of your opponents. The dynamics are every bit as complicated as any real life
negotiations where egos are involved.
By all means these strategies (often born of desperation) are the secret excitement
of this game.
Nick Zachary
Math Assessment Consultant
The Vermont Institute
Comment
(6) — Producer's
comment
12-11-05
Went to a Christmas Party tonite.
The scene: Well proportioned, light oak, post and beam constructed addition
to an elegant New England home. Views. Great food and audio-visuals. Bud Lite. NASCAR. Hunting stories. Gossip. Games of Twister. Laughs. Life.
Then went to another friend. Lamp on. Studying Ancient Greek on a Sunday night
alone at his dinner table.
Common thread: They both own, play, and are good at BUX.
(They being the party givers and the scholar.)
Self-serving, but true
cp
Comment (5) — BUX Haikus
12-10-05
Had it figured out
till I tried my hand at BUX
now, still lots to learn.
Dennis
Pleasant Street Rowdies
could play any game, but BUX
better than the rest
Eric G
BUX
comes and it goes
Then I lost to a small child
Now it won't return
Tedd
guys from bensonwood homes
Comment (4)
12-07-05
I played BUX today
with my lunch-time game group, who loved it. My brother plays
with us, too--he came in a terrifyingly close second to me.
It was interesting to watch my opponents start very conservatively
until they realized that I was collecting sets to turn in,
then overcompensate in aggressiveness until they ran short
of cash, then be forced into conservatism again. I asked for
specific feedback on mechanisms, playability, and the like.
The only suggestion was that the 5-chip seemed to be too small
a value in relation to the other chips. If that's the only
criticism, that means it's a solidly designed game system,
I think!
Les
Regional Field Support Manager
Kansas
Comment (3)
12-07-05
To
whom it may concern; I just want to comment on BUX, the card
game from
NewsCool,
Inc. This is a really interesting & unusual game. I've
never played one like it before. I'm a chess player who doesn't
remember the rules to the typical card games like poker and
21, unless someone refreshes my memory; because I hardly ever
play them. BUX is exciting, very stimulating & a lot of
fun. I find the combination of chance/ luck, strategy, intellect, & mental
mathematic calculation irresistible. When playing, I feel intense
emotions like greed, anticipation, disappointment, joy, etc.
I know that I've both sharpened my mental skills, and enjoyed
great entertainment by playing BUX. The chips might as well
be real money, considering how I feel when using them; especially
when the stakes are high, or when I'm playing a tie-breaker
game! I could (& often do) play BUX for hours. You've come
up with a super cool game. Well done! Thank you very much.
Respectfully,
Sandi Baker; New Haven CT.
Comment (2)
11-30-05
Hey Charles,
This is just a quick note describing my latest game of BUX. I played with my
friends Lydia, Christianna, and Nate. As we played the bux card came up at
the bottom of the stack each time, allowing us 2 cash in all of the cards each
hand. It was pure luck that the bux card was shuffled 2 the bottom of the stack
each time. We all watched while the shuffling was done 2 be sure that there
was no cheating.
Our scores r the following Nate:12,400,
Lydia:11,740, Christianna: 9,155 and I had 8,875.
Joe
Comment
(1)
9-20-05
I
am writing to let you know the scores that three of my friends
and I were able
to make in a recent game. These are our scores; me $10,475,
Nate $8,990, Christianna $7,385, and Susanna $7,380. Here is
a brief review of the game: The first hand was normal, in the
second hand we cashed in every last card in the deck. In the
last hand the Bux card was once again at the bottom of the
deck so that we again cashed in all the cards before ending
the game. Thank you for creating this fun and challenging game.
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"Buxie on bucks..."
|
 |
| Here are some things I've been thinking about lately... Let me know what you're thinking too. |
| |
Our local economy- |
The idea of our Local Economy is important because it means something to us- personally.
Our "Local Economy" means the economy 'local', or near, or around us. This can mean our own economic condition, or the economic conditions of those we know, the economy of our family, the economy of our town or region. But not our country. That is our national economy. Much, much bigger than our local economy.
Whatever we think of as our 'local economy,' these statements are true.
1. Our local economy affects us and those we love.
2. If our local economy is doing good, jobs are there, money is there, and we're doing good.
3.
No matter how much players sell to each other, the economy of the group, the local economy, will not improve until someone in the group sells something to another group, outside the local economy.
4.
Our local economy cannot grow unless someone in the local economy sells something to the outside- outside the local economy. Our local economy cannot improve if the same old money goes around and around. When us Bux players see this happening in a game, we know that our money will be limited.
5. People in the local economy can pool their efforts and resources, together with imagination and focused work, to produce a product.
This is a way to get new products to sell to grow a local economy without spending large sums of money.
The game demonstrates this concept of our 'local economy.' Players of a single game considered as the "local economy." The total chips held by all the players cannot increase until a player sells a set of cards to the game. When more players are selling, and more chips come into the game, we can feel the game economy growing. And it is exciting to part of a growing economy- all of us growing until we all have money-- and more choice.
|
| Local competition |
I think that local economic competition is a good thing.
I used to think that if a group was competing against each other, and one made money, everyone else in that group had to go broke to support the one making the most money. But when I play (Bux), l feel the fun and excitement when all players are making money together. It feels like a money making party.
It is very rare in this game that one player makes money and others don't. Players who make money pay some of that money to other players in order to get more cards. So, in this economic competition, all players make money. But better players will just usually make more of it.
You can see it around you. A person who owns a company may make a lot of money, but so are other people working in that company. It is said that Microsoft created about 10,000 millionaires.
|
Increase in food prices- |
Bidding wars are fun- especially when I've drawn the cards and can get high prices. You know that bidding wars come up when different players want the same cards. This means that the cards are valuable and players must pay higher prices to get them.
In the world of humans, the same is true. Everyone needs food. Since grain is a source of food for humans and animals, there has always been a need for grain. But now fuel for cars needs grain too. What does this mean? And what if there are more and more cars than ever before, increasing all over the world? And what if people who used to eat only grain are now eating more grain-fed meat? The need for grain, and the price for food could keep increasing. And I didn't mention floods and droughts, and storms-- all of which could ruin grain crops. This shortage would drive prices even higher.
A way that food prices can come back down is for us to eat differently, find something else for our cars to run on, use less energy, grow our own food, or something. Got any ideas? |
Inflation |
I love money! And there's no better fun than when everyone in the game has lots of chips, and able to buy what they want. Sometimes I don't even want anything, but I just buy to prevent other players from getting cards.
Inflation happens when most players have a lot of chips. Prices are usually high, but who cares? On the other side, players are getting less (income) when they sell their card sets. So, during inflation, the value and buying power of chips are less and less. But at this point, players have so much money, that the game runs out of money. When this happens, players can start writing their own checks to make up for what the game can't pay.
Numbers written on pieces of paper adds to the inflation- the chips in the game having lower and lower buying power. Suddenly, the buying party is over, and the game is over- and none too soon. |
Financial literacv? |
I see where guys like me (teens), have been taking tests on financial literacy, and doing OK. Now I don't know much about stocks and bonds and interest rates, but I really do know how to handle cash money. The way I see it, if you can't handle cash, what good it is knowing about economic systems, stocks and bonds, investments, supply-demand income and loss?
I have experience handling money. I guess they call it common sense. Now that I know more about handling money, it will be easier for me to understand more complicated money things. But anyway you cut it, it all boils down to getting experience handling money and resources. Bux is giving me that experience--something I can touch and feel. |
Economic growth |
Economic growth to me is getting more and more money to spend on stuff I want. The trick is to understand it, and to be able to do something about it.
I feel economic growth when I'm putting card sets together and doubling my selling price. When I'm using my ideas to make things to sell, when I am making make money, that's my personal economic growth.
When people in my family or community are doing things and geting paid, that's economic growth for us.
Think about what you can put together to get paid. A videogame idea, knowledge of programming, artists, story writers...
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Personal economy |
My economy, my so-called 'personal economy' is the most important economy to me. Right now, I need to know about my own economy first. Then I can get into 'the history of money, banks, The U.S. Federal Reserve System, stocks and bonds.'
When it comes to money, I need to know what it is and how to make it, and how to get more. Forget all this other stuff about banks and stocks, because if I don't have any money, I'm not going to have anything for banks and stocks.
I need to know more about making and handling money now. There are things I want to do and people I want to help-- including myself.
Some think of "the economy" as something out there; something huge, something mysterious with a mind of its own. I used to think this way until I started playing Bux. Now my view is different.
Your personal economy is in you. Sure the 'big' economy affects us. But we also affect the economy. We affect the economy by what we do- each and everyone of us. If, somehow, each of us discovered new ways of doing things, finding new resources, meeting others and working together, getting useful knowledge, finding new inventions... We could begin working to improve our own personal economies. Simple I know. But we have to start somewhere.
In the game, each player is trying to improve his or her own personal economy. When personal economies improve, local economies improve too. And when local economies improve, the big economy usually improves too. |
| Mergers and takeovers |
So Delta and Northwest merged for $17.7 billion? That's like a player buying all of another players' cards and chips, paying with chips and pieces of paper with numbers. Mostly the papers promise to pay more chips to the original owners- if things go as expected.
Of course it is much more complicated than that, but one player did buy out another player. But the idea is the same: get more cards, make more matching sets, and sell for more chips. |
Knowing stuff
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I used to wonder why I needed to know stuff. Playing Bux is helping me to figure that out.
I heard somewhere that 'life is putting things together.' But that's all I heard. I never knew what to put together, or anything else.
It wasn't until I started playing Bux that I began to see what they meant when they talked about 'putting things together.'
Think of the hearts, squares, diamonds and ex's on the cards as stuff you need to know. Like hearts are knowing how to use words, squares are knowing numbers and how to us them, diamonds are knowing how to draw, and ex's are having ideas. You can see that if I put these things together I'll know how to come up with ideas and communicate them to others. The people could be circles on the cards.
If I didn't know much, I wouldn't have much to put together. If I only knew 2 things, say if I only had squares and clubs to put together, it would be a lot harder to put cards together. I would have to wait for only squares and clubs to make sets. There is no way I could even play. I would be out of the game.
Not knowing much is like not having cards to put together. How can we create value in the game with no cards? How can we create value in ourselves?
The trick is knowing what to know. |
Jazz |
Jazz and money? Strange, I know I'm only a beaver. But...
Making money is a lot like playing jazz. There are rules, and you have to play creatively, with others, and within the rules.
Lets' look at jazz, then Bux, then life.
In jazz, there is no note-for-note script to follow. You must know the song and then creatively improvise within the song, playing off what others are doing. Better players inspire us using their imagination, ideas and skills-- within the structure of the song.
In Bux, there is no play-for-play script like most other games. You must know the general rules and creatively improvise within the rules, playing off what others are doing. Better players will make more chips by using their imagination, ideas and skills-- while playing within the rules.
In life, there is no moment-to-moment script, but there are laws. You must know the laws and creatively improvise within the law, reacting to what others are doing. More successful people will make more money using their imagination, ideas, knowledge and skills-- while operating within the laws.
Some of us run into trouble trying to force our tune on a group of players who are not playing our song. We may have to loosen up. Listen. And use our imagination, ideas and skills to play with the group around you. |
Knowledge and skills, and education |
Very close to 'knowing stuff', but just a little different.
I'm just a beaver, but it seems to me that we would all be better off if we increased our own value, our worth to others and ourselves.
The game shows how to build value with cards. Now, what if instead of putting clubs, diamonds, ovals, squares and hearts together, you had to put certain knowledge and certain skills together, to be rewarded? The same game, just putting together different things in different ways.
But what knowledge and skills to put together? What, when and how you should put them together depends on you. What is your goal? What must you put together to get to where you want to be? Relax. We won't go into that no.
Notice I didn't mention "education" yet. I love education, especially when I think of it as 'knowledge and skills.' To survive, I need to know different kinds of trees, how to cut them down, how to make dams, what the weather is doing, how the river is flowing, how to swim and carry stuff while swimming. I need to know how to survive, so I must have special knowledge and skills.
In my mind, 'knowledge and skills' are specialized and necessary for my survival, while education is general and helpful for living a more full life. I must be an expert to survive. If I concentrated on an education, where I have to learn many things, I might not make it.
I guess that knowledge, skills and education are all similar, but I needed to know how to survive first. And now that I can survive, I can get educated, like learning to play Bux and understanding my own personal economics. Who knows, with an education and resource handling skills I just might buy an underwater hotel. |
Personal responsibility |
Gotta' keep this one brief.
Who helps you handle your money and resources during the game?
So, now you know who you can depend on.
Get to it. |
Working together |
Many top business schools are forming business clubs, people working together to accomplish a financial objective.
You don't have to be in business school to work together to do anything. You could start a group to learn to use computers, to invest in the stock market, to play music, to improve your schools- anything you can think of. When people work together with a single objective, they can all benefit as a group since knowledge is shared. |
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| BUX
Stories |
Story
#0. How it started
Some time around the year 2000, Charles Phillips had an idea
for a board game that could be fun to play while it demonstrated
how business worked, for young children. Each player would
own a company represented by one side of the board. Clear
plastic boxes would ‘travel’ around the board with each player
controlling the boxes on his /her side of the board- while it passed through his / her 'company.' So that
as the boxes (products) moved around the board (through players’ factories)
players could add ‘value’ (little color coded plastic pieces)
to the plastic box. The original idea was to buy the boxes
at the right side of your board, add value and sell the value-added
pieces at the left side for more and earning a profit.
Fluctuating
prices of value pieces (which you had to buy from a central “Value
Pool’… ‘a million pieces’ and a complicated play pattern-
too complicated for the age for which it was intended.
After
having this product for some time, Phillips thought and rethought
the concept. The concept remained exciting, but the execution
was just
too complicated, with far too many things to do. It would
have been easier for the kids to have gotten a real job and
learned first hand.
So Phillips contacted Sam Kjellman, an ex-Parker Brothers game developer, who
saw the game from another viewpoint. First, he eliminated
the board (since board games tend to “restrict
freedom of play” and “new board games weren’t selling.”)
Then he got rid of all the plastic boxes and replaced them
with 6 sets of 6 color-coded, checker-like pieces- 36 in
all. Players were now using paper money to buy these color
coded pieces to arrange in sets to be sold for points. Sam
is an industrial designer and made a museum quality model.
As beautiful as it looked the rules were as complicated as
before- and it used paper money.
This latest version was played many times. Players had to remember 5 things to do-
and in order too. Even more complicated, but that play version opened a door into a new and exciting game play platform.
The ideas of risk management and gambling were heating up in the culture.
Poker was responsible for putting cards and chips in everyone’s consciousness. From
their early play tests, with a wide range of players, Kjellman
and Phillips were
convinced that they were on to something unusual.
So, from a 6 X 6 color coded plastic piece model, to a
4 X 4 double-symbol card concept. And from points, paper
money, colors, symbols and chips to symbols and values on
cards, and with chips for money. And from doing many things
on a turn, to doing only one of three things on a turn.
Bux
was born.
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Story # 1.
Bux-Monopoly connection?
Phil Orbanes, president of Winning Moves Game Company,
and considered by many to be the world's foremost
authority on Monopoly, authored "The
Monopoly Companion", an 'official' account of "the history,
rules, and winning strategies behind the world's most popular board game." In
his book, he presents the legend and the 'true account' of how Monopoly
was created and presented to Parker Brothers.
According to Orbanes' book, real estate board games
began to appear in the late 1800's. One of the
best of these games, which she called "The
Landlord's Game", was invented by a woman named Elizabeth Magie
who got a patent for the game in 1904. By a chain of events, Charles
Darrow, an out of work engineer, modified the game slightly and presented
it to Parker Brothers as his own invention. George Parker first rejected
the game saying that it was too complicated and educational. Eventually
after seeing it's sales, they reconsidered Monopoly and the rest is history.
Fast forward to today and the irony of our 'little
tale'. One of Bux's inventors is named Charles
Phillips, also an engineer. Now, Elizabeth
Magie married Andrew Phillips in 1924, so her name became Elizabeth Magie-Phillips.
So taking Charles Darrow's first name, and Elizabeth Magie's married
last name, you get Charles Phillips. Magie designed the game, not to
sell for popularity, but to bring attention to a "Single Tax",
taxing people only on the real estate they owned. Charles Phillips lives
in New Hampshire, a state that does just that. And Bux was originally
designed to bring attention to the importance and skill of handling money
in a world of rapid, unpredictable changes.
But that's not all. Charles Phillips, a professional game inventor, licensed
many games to Parker Brothers. One such game was Advance to Boardwalk,
the first Monopoly spin-off. (Now there are hundreds.) On one of his
many visits to Parker Brothers, Phillips met Sam Kjellman, who worked
at Parker developing ideas into games. Now, Sam, Bux's co-inventor, also
lives in New Hampshire.
Continuing our little tale of ironies, Phillips and Kjellman both having
an interest in cars, worked for the Ford Motor Company in the mid sixties,
within a thousand feet of each other, unknown to each other and not knowing
that one day they would collaborate on the invention of a game.
Phillips and Kjellman presented a version of their
game to a major games manufacturer. You guessed
it: "Nice, but too complicated and too
educational." Seeing the same spontaneous reaction from hundreds
who have since played it, from ages 6 to 92, they decided to make and
sell the game. It is available in a few stores and on the Internet at
BUXthegame.com.
What's next in this developing tale of ironies?
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Story
#2 The Six Year-Old Boy
While playing at a local school’s after-school game period, I was
getting ready to start another game with a 10 year-olds and an 11 year-old.
I heard a faint voice from my left, “Can I play?”
Turning to my left, I had to shift my plane of vision
down to a young boy with a round face and large,
inquiring eyes. I was all set to knee-jerk
a “No”, but after seeing that face, I said, “Sure”.
“ How old are you?”, I asked after I realized that I could have
made a big mistake.
“Six!” he answered with that proudness that only children can muster.
Fast-forward. He finished second. He beat both the 10 and the 11 year-old.
Months later I was approached by a thirty something
woman focusing keenly on my face. “Are you
the fellow with that Bux game?”
I didn’t know what to say, but said yes.
“ What kind of game is that” she started, “that has my 6 year-old
asking me financial strategy questions that I can’t answer?”
Somewhat relieved, I smiled and told her that she had a very exceptional
son.
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Story
#3. The Banker and His Wife, the Mortgage Broker
Shortly after getting the first run of games, I took it over to a friend's
house to see their interest. This friend was a successful fellow with a few
toys. His sharp, athletic wife made it clear that she wasn't 'into games'-
which I read as 'no childish, luck-luck stuff'. But being a mortgage
broker, I knew that she played plenty of games every day, and of the more
serious kind.
So, the two guys got into it. As I explained the game, he seemed to be
telling me what the next move was.
"Hey, I know this money stuff." He said, with an grin.
He did know that money stuff. He beat me as if he had played before. (But
I was easy on him while showing him the ropes.) While we were playing, a
curious thing was happening. His wife moved closer and closer, and began
suggesting options here and there. It turns out she knew a few things too.
I left having had fun sparring with the banker on his turf, even though I lost.
The next morning at about 8 AM, the phone rings. You guessed it. It was the
banker's wife. "I beat him last night at Bux!!" she exclaimed almost out of
breath. "I kicked his, er, rear end!!!"
In the background I heard him saying, "Oh. no you didn't."
But I had heard all I needed to hear. They have become some of our best
supporters.
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Story
#4. The Farmer on the Tractor
A local matriarch of a 12-generation farm invited me over, along with her
extended family, to show them this new game.
When I got there, they were finishing up a good New England dinner. (Sorry
I missed it.) We started to set it up and play. Her son, Pete, a forty-something
farmer and head of the family farm was there and about fifteen others.
We played a huge, 6-player game as others watched.
Now, Pete happens to be competitive and very bright,
and played with his usual gusto accompanied by a
high verbal component. “I’m going
to lick the bunch of you.” He set himself up against everyone-
all in the spirit of fun and laughter.
Well he won, showing once again the resourcefulness
of the former. Oh, there was jeering and hollering.
But he left an open challenge to all to
play again. And again he won. (I’ve since seen his 12 year-old
son beat him.)
Well it was getting late (10 PM during the week) and we all left at about
the same time. Outside, people were getting into their cars and trucks
when I heard the sound of John Deere starting. It was our hero going home.
He later said that his wife had come over in the family car, his truck
was down, so he drove the tractor. After all, what would you have done?
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Story
#5. A Girl With Little
We went to a school for special children to show them our new game. We were happy to see that they were excited about playing.
In a classroom with about 16 children between the ages of 12 and about 15, I noticed a girl quite anxious to play- even though she had no idea what the game was about.
Almost immediately into the game this young girl lost (or spent) 175 of her 200 Bux starting chips, by over-bidding and paying for cards she didn't need. Usually kids start by being either too conservative or spending everything. Of course, the balance between these two extremes is what the game is all about.
When her turn came, she exclaimed, "I'm poor!!" I mentioned to her that she was "broke" in this game, and that she would get chips to spend. Somehow those words rolled too easily from her tongue. One could tell that she didn't think she would ever have chips again, to buy anything.
As is possible in the game, she was lucky enough and drew cards which others needed desperately. That sparked off bidding wars among the needing
players. She got 'rich' from payments from winning bidders.
" Now," I said. "What are you going to do with all that money?" At that
point, the look she gave me I will never forget. She had no idea. The
thought of having 'money' enough to make choices about what to spend for seemed foreign
to her.
Maybe it was me, but I thought I saw the spark of a new idea coming over her.
That look. That smile. One could imagine the wheels, once seized, now
turning slowly and picking up speed. The breath she took as her smile
broadened and eyes sparkled. Just the possibility of the possibility that she saw something new about here capabilities was
enough for me.
Later in that same game, I saw her 'passing' on cards she didn't need.
She had already begun making personal economic decisions. Those
wheels were turning. Hopefully they will never stop now.
And that wasn't the first time I have seen this story. And it won't be the
last.
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Story
#6. The Boy Sat Still
We set up a Bux table at a local fair- a Bux game to the winner!
After being with the game for about two hours, the small crowd (6-7)
of young teenagers had settled into an ‘atmosphere’ of competition
and involvement. So I left and went for a stroll around to see what the
other booths and stalls were doing- and to get a snack.
On my way back, I was cut off, rather obviously and abruptly by a woman
beginning to engage me in conversation.
“Hello.” She said when it became the only thing one could say
in a position like that.
“Hello” I said, trying to smooth out the situation.
“What’s that game about over there?”, she inquired.
“It’s a game about money.” I said. And then realizing what
I had said, added quickly. “But it’s not gambling.”
Once I said that, she still had a curious look on her
face. ‘Well
it wasn’t that’, I thought. So I said, “Why do you ask?” in
my most non-defensive way.
"Because," she started (and I was curious to hear her reason myself), "I’m
that boy's teacher and he has been sitting there for hours. I can’t
get him to sit still for 5 minutes in my classroom."
(I have seen that very boy become a very good player, showing long periods
of intense concentration. Hmmm.)
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2004 -2007 Newscool™,
Inc.
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